Kate Walker is created by Belgian comic artist and video game developer Benoît Sokal. Subsequent sequels explore the consequences of Walker's life-altering decisions and the personal toll they take on her. She later abandons her assignment, as well as her life and career back in the United States, to accompany the factory's heir in his search for the legendary island of Syberia, a sacred site to a fictional indigenous Siberian tribe known as the Youkols and is said to be home to the world's last surviving mammoths. A lawyer from New York City, she is the central character of franchise media beginning with the first Syberia, where she is tasked with overseeing the purchase of the Voralberg automaton factory on behalf of her employer. Have at it!īruceski tries to pull a fast one on Momo with a clever Antoine de Saint-Exupéry reference.Katherine "Kate" Walker is a character from the Syberia video game franchise developed and published by Microids. My favourite interpretation of a mammoth drawing wins a forums upgrade. So, I challenge you to Draw Mammoth for Momo. Tracing a vague line drawing? I think we can do better. So Kate kind of took a shortcut in fulfilling Momo's wish. Hans likes the blue grass and so does Momo. At first Momo draw grass green, but then Momo remember Anna say Mammoth like blue grass so Momo change it. Momo glad he could make water go away so Momo did not have to push the boat the whole way. Momo tried to help Kate cross river on boat, but boat was too heavy for Momo. Momo will give you some of Momo's drawings to say thank you. In appreciation I got in contact with an old friend on the viewers' behalf. I just watched this LP over the weekend, and now I am hooked. Panzer Skank rewrites history for the better You'll find the letters, text logs, and pictures associated with each post linked below. In which Kate Walker straight-up kills a manĢ6. In which Kate Walker absorbs the local colourĢ5. ![]() In which Kate Walker takes to the skiesĢ2. In which Kate Walker goes off the gridĢ1. In which Kate Walker becomes an action starġ6. In which Kate Walker fixes Grandma a drinkġ4. In which Kate Walker encounters Customer Serviceġ3. In which Kate Walker proves Space Ain't Shitġ2. In which Kate Walker meets a total Neckbeardġ1. In which Kate Walker has Train Trouble (Again)ġ0. In which Kate Walker blows a conspiracy wide openĩ. ![]() ![]() In which Kate Walker goes Grave RobbingĦ. In which Kate Walker makes a mentally challenged kid do a lot of heavy liftingģ. In which Kate Walker arrives in town and talks to a bunch of peopleĢ. So, for your viewing convenience, here's the entire saga of Kate Walker.ġ. Syberia 2, being a direct sequel, continues the story exactly where Syberia left off, so I figured I'd do both in the same thread. I'll be heavily editing the boring stuff, while hopefully maintaining a sense the easygoing sense of exploration. Syberia is full of excellent music, and hundreds of lines of voiced dialogue, so I decided to show it off in video format. It has a lot in common with The Longest Journey, while maintaining a charm and magic all its own. Syberia's a fish out of water tale in which a big-city lawyer is thrust into a world of clockwork automata and outlandish characters. Sierra had gone down the dark path of FMV and poorly-done 3D graphics, and LucasArts seemed hellbent on crapping out terrible Star Wars Episode 1 games.Īnd then along came renowned Belgian cartoonist Benoit Sokal who, in collaboration with Microids, helped keep the home fires burning. ![]() It was released in 2002, around the time that the point-and-click adventure game seemed all but dead. Syberia was a pretty important game for me.
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